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pipwerks

Standards-friendly eLearning and Web development

Posts tagged ‘ActionScript’

pipwerks SCORM Wrappers now available on GitHub

I’ve been considering adding my pipwerks SCORM wrappers to GitHub for a very long time, but my n00bness and general lack of free time were major obstacles. However, the time has finally come to buckle down and get these puppies OUT!

Complete List of Variables for Adobe Captivate 5

While updating my CaptivateController script I noticed there have been some changes to the Captivate variables available to Captivate developers. I figured I should document them for future reference.

CaptivateController Updated to Support Adobe Captivate 5

By popular demand, I’ve updated my CaptivateController to work with Adobe Captivate 5 (CP5). Since this is an open-source project, there’s no upgrade fee. (What? “Adobe” and “no upgrade fee” in the same paragraph?!) I kid, I kid… I’m a kidder.

Captivate 4 variables gone wild

The folks at Adobe recently published a list of Captivate 4 variables. While it’s a solid list, it’s not really a complete list.

LegacyCaptivateLoader example updated

Just a note to point out that I updated the LegacyCaptivateLoader example to use SWFObject 2.1 (dynamic publishing).

ECMAScript vs JavaScript vs ActionScript: Do you know the difference?

If you’re trying to use SCORM in your e-learning, you’ve undoubtedly heard of JavaScript and ActionScript. But do you know the different between ECMAScript, JavaScript, and ActionScript?

Alex Russell has provided definitions for many of the ECMAScript-related names you might be reading about these days, including ECMAScript (3, 3.1, 4), ActionScript 3, Harmony, and JavaScript 2.

Very helpful!

Via Ajaxian.

Unpublished Captivate variables

A recent post in the e-learning development forum reminded me that I forgot to post some unpublished Captivate variables I dug up a while back.

How to add basic SCORM code to a Flash movie

Here’s a quick tutorial for adding basic SCORM functionality to an existing Flash file. This tutorial aims to demonstrate just how easy it can be to add SCORM functionality to an existing Flash movie.

Please note that this tutorial uses ActionScript 3 and SCORM 1.2, but the same principles apply for ActionScript 2 and SCORM 2004.

Adding SCORM functionality to your existing Flash file

I’m currently working on a tutorial explaining how to add SCORM code to an ordinary Flash file. Here’s a teaser: a very simple Flash movie I made using some images from NASA. It’s called PLANETS!

SCORM ActionScript 3 ZIP file fixed

A few people have contacted me to let me know the ZIP file for the SCORM ActionScript 3 example was missing the FLA file. Whoopsies! I’ve added the source files back to the FLA. You can download it from the downloads page. Thanks to everyone for letting me know. I usually work on this stuff [...]