Posts tagged ‘ActionScript’
I’ve been considering adding my pipwerks SCORM wrappers to GitHub for a very long time, but my n00bness and general lack of free time were major obstacles. However, the time has finally come to buckle down and get these puppies OUT!
While updating my CaptivateController script I noticed there have been some changes to the Captivate variables available to Captivate developers. I figured I should document them for future reference.
By popular demand, I’ve updated my CaptivateController to work with Adobe Captivate 5 (CP5). Since this is an open-source project, there’s no upgrade fee. (What? “Adobe” and “no upgrade fee” in the same paragraph?!) I kid, I kid… I’m a kidder.
The folks at Adobe recently published a list of Captivate 4 variables. While it’s a solid list, it’s not really a complete list.
Just a note to point out that I updated the LegacyCaptivateLoader example to use SWFObject 2.1 (dynamic publishing).
A recent post in the e-learning development forum reminded me that I forgot to post some unpublished Captivate variables I dug up a while back.
Posted Sunday, April 27th, 2008.
Here’s a quick tutorial for adding basic SCORM functionality to an existing Flash file. This tutorial aims to demonstrate just how easy it can be to add SCORM functionality to an existing Flash movie.
Please note that this tutorial uses ActionScript 3 and SCORM 1.2, but the same principles apply for ActionScript 2 and SCORM 2004.
Posted Saturday, April 26th, 2008.
Filed under e-learning, SCORM, web design and development with the tags ActionScript, Adobe Flash, e-learning, How-to, SCORM, SCORM actionscript class, SCORM wrapper, standards
I’m currently working on a tutorial explaining how to add SCORM code to an ordinary Flash file. Here’s a teaser: a very simple Flash movie I made using some images from NASA. It’s called PLANETS!
A few people have contacted me to let me know the ZIP file for the SCORM ActionScript 3 example was missing the FLA file. Whoopsies! I’ve added the source files back to the FLA. You can download it from the downloads page. Thanks to everyone for letting me know. I usually work on this stuff [...]