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How to add basic SCORM code to a Flash movie

Update 10/2011: The Planets example has been updated (almost completely rewritten) and no longer strictly adheres to the steps and screenshots in this tutorial. The general concepts are the same, but the project files have been substantially refined. To prevent confusion about which files to use, I have removed

IE's 'Click to activate' a thing of the past

In case you hadn’t already heard: The “click to activate” behavior, formerly required for ActiveX controls embedded in some webpages, is now permanently removed from Internet Explorer. You’ll need to get the April 2008 Internet Explorer Cumulative Update. I believe the proper response is “woot!” [ Read the full

SCORM JavaScript wrapper updates

Here’s a bunch of news updates regarding the pipwerks SCORM JavaScript wrapper. Time for class? A big fad these days is object-oriented JavaScript; libraries such as jQuery and MooTools make it really easy to create JavaScript “classes” (in quotes because from what I can gather, they’re really JavaScript

LegacyCaptivateLoader: Dealing with pre-existing scripts in your Captivate SWF

Many of us use a Flash-based course interface (a.k.a. ‘player’) to load Captivate SWFs and other content. A well-known stumbling block for this kind of ‘loaded SWF’ approach has been Captivate’s lack of ActionScript support — Captivate won’t allow a user to add a simple line of

New: LegacyCaptivateLoader class

A few months ago I wrote about the dilemma of trying to load Captivate SWFs into an ActionScript 3-based parent SWF. Dilemma solved! I present to you the ActionScript 3 class LegacyCaptivateLoader. This class utilizes ExternalInterface and a proxy SWF to facilitate sending commands to and querying data from an

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