Captivate 3, JavaScript and ActionScript
I just got Captivate 3, and eagerly installed it to see if any improvements have been made regarding JavaScript and Actionscript handling. Short answer: nope.
I just got Captivate 3, and eagerly installed it to see if any improvements have been made regarding JavaScript and Actionscript handling. Short answer: nope.
For the last week, I’ve been doggedly attempting to create a hybrid of Flash-to-JavaScript communication techniques for creating cross-browser SCORM-conformant courses that work with almost any version of Flash Player. Today I threw in the towel. Here’s my story.
I’ve been looking for ways to use JavaScript in Captivate. I’m a bit disappointed to report that JavaScript can only be used in very limited instances.
Captivate 2.0 doesn’t include the ability directly manipulate Actionscript. This has been problematic for people like myself who have Flash-based ‘players’ that load and unload both Captivate SWFs and Flash SWFs; we often need the Captivate SWF to perform some kind of action when it reaches its end.
Resources for learning about object-oriented programming in flash.