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ActionScript, JavaScript, and SCORM

Update: A few months after writing this journal entry, I developed SCORM class files for ActionScript 2 and ActionScript 3 (both require ExternalInterface). Check them out here. For the last week, I’ve been doggedly attempting to create a hybrid of Flash-to-JavaScript communication techniques for creating cross-browser SCORM-conformant courses that

Thoughts on using JavaScript in Adobe Captivate

Having just finished my Making Actionscript calls from Adobe Captivate tutorial, I’ve been looking at Captivate 2.0 a lot the last few days. Specifically, I’ve been looking for ways to use JavaScript in Captivate. I’m a bit disappointed to report that JavaScript can only be used

Making Actionscript calls from Adobe Captivate

Captivate 2.0 doesn’t include the ability directly manipulate Actionscript. This has been problematic for people like myself who have Flash-based ‘players’ that load and unload both Captivate SWFs and Flash SWFs… we often need the Captivate SWF to perform some kind of action when it reaches its end.

Classes and OOP in Flash

Being the non-programmer that I am, I was recently scouring the WWW in search of good examples and tutorials on using class files in Flash. I have read that class files and object-oriented programming (OOP) are generally considered a ‘best practice’ in the programming world, and wanted a better understanding

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