While updating my CaptivateController script I noticed there have been some changes to the Captivate variables available to Captivate developers. I figured I should document them for future reference.
By popular demand, I’ve updated my CaptivateController to work with Adobe Captivate 5 (CP5). Since this is an open-source project, there’s no upgrade fee. (What? “Adobe” and “no upgrade fee” in the same paragraph?!) I kid, I kid… I’m a kidder.
The folks at Adobe recently published a list of Captivate 4 variables. While it’s a solid list, it’s not really a complete list.
A recent post in the e-learning development forum reminded me that I forgot to post some unpublished Captivate variables I dug up a while back.
Here’s a quick tutorial for adding basic SCORM functionality to an existing Flash file. This tutorial aims to demonstrate just how easy it can be to add SCORM functionality to an existing Flash movie.
Please note that this tutorial uses ActionScript 3 and SCORM 1.2, but the same principles apply for ActionScript 2 and SCORM 2004.
I’m currently working on a tutorial explaining how to add SCORM code to an ordinary Flash file. Here’s a teaser: a very simple Flash movie I made using some images from NASA. It’s called PLANETS!
A few months ago I wrote about the dilemma of trying to load Captivate SWFs into an ActionScript 3-based parent SWF.
I present to you the ActionScript 3 class LegacyCaptivateLoader. This class utilizes ExternalInterface and a proxy SWF to facilitate sending commands to and querying data from an ActionScript 2-based Captivate SWF.
You may be familiar with the famous “Captivate variables” (see page 201 in PDF link), but did you know about “rdcmndHidePlaybar”? It isn’t mentioned by Adobe in their documentation, but it’s a handy one to know about.