Standards don’t foster innovation, they codify it
A common thread in many of the posts I’ve been reading is that standards do not lead to innovation, but rather that innovation leads to standardization.
Posts pertaining to SCORM development and the broader SCORM ecosystem
A common thread in many of the posts I’ve been reading is that standards do not lead to innovation, but rather that innovation leads to standardization.
Thoughts and an addendum for my SCORM 2.0 white paper submission
Most e-learning developers don’t care about SCORM and only (begrudingly) learn enough to get the job done. I don’t blame them. This brings up the never-ending question when it comes to using SCORM in courseware: What are you really trying to do with SCORM?
I’ve had a number of people ask me why I haven’t extended my SCORM helpers (the JavaScript-based SCORM API wrapper and the two ActionScript classes) to completely remove the need to know any of the “cmi” calls. I have three reasons: SCORM is not that simple, the functionality between SCORM versions is significantly different, and extending the helpers that far means writing a complete (non-standardized) replacement syntax for SCORM.
The SCORM API wrapper (v1.1.7) has been updated to automatically set the initial course status and the exit status.
The point of my SCORM API wrapper is to make working with SCORM easier. These two new functions are intended to ensure you follow best practices with your SCORM code while reducing the amount of tedious code you will need to write for your course.
Ok, I just had to write a quick blurb about this one: in about 3.5 years of using SCORM in my own course code, I had never used cmi.core.exit
(SCORM 1.2) or cmi.exit
(SCORM 2004). Seems incredibly daft of me now that I’ve taken a few minutes to review the documentation.
Learn how to add SCORM code to a plain HTML file. This example uses SCORM 1.2 syntax, but can be converted to SCORM 2004 without much effort.
Here’s a quick tutorial for adding basic SCORM functionality to an existing Flash file. This tutorial aims to demonstrate just how easy it can be to add SCORM functionality to an existing Flash movie.
Please note that this tutorial uses ActionScript 3 and SCORM 1.2, but the same principles apply for ActionScript 2 and SCORM 2004.
I’m currently working on a tutorial explaining how to add SCORM code to an ordinary Flash file. Here’s a teaser: a very simple Flash movie I made using some images from NASA. It’s called PLANETS!
A summary of updates regarding the pipwerks JavaScript SCORM wrapper.