Being the non-programmer that I am, I was recently scouring the WWW in search of good examples and tutorials on using class files in Flash. I have read that class files and object-oriented programming (OOP) are generally considered a ‘best practice’ in the programming world, and wanted a better understanding of their principles and how they can be used in Flash’s Actionscript 2.0.
While I’ve read plenty of posts by people complaining that OOP is overrated, I have yet to read a convincing reason NOT to use it. It’s a clean approach, it promotes re-usability, and generally forces the developer to think ahead and plan out the code more carefully than a haphazard conditional programming approach would allow.
I’m still an OOP newbie, but I thought I’d post links to some tutorials I’ve found enlightening and very helpful so far.
- Colin Moock: introduction to object-oriented programming
- Colin Moock: creating a component-based oop application in flash
- Colin Moock: your first actionscript 2.0 class
- Jesse Warden: Creating a Flash MX 2004 Component
- Joey Lott: An Introduction to OOP in Flash and ActionScript, Part 2
- Macromedia.com: About object-oriented programming and Flash
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