I’ve heard rumors that the upcoming Captivate 6 will contain a completely revamped SCORM system that eliminates many of the issues I’ve covered. If this is the case, many of us will surely be elated, perhaps enough to pay for yet another upgrade. This could also help explain why Adobe hasn’t addressed the current SCORM publishing template; a complete overhaul of the existing SCORM system — including the ActionScript code inside the published SWFs — is a considerable amount of work.
For this blog post, I was going to write a summary of the changes to the template and wrap up the series. Instead, I’m looking at ways to increase the template’s flexibility and hot-rod it for some cool other stuff.
In part one of this series, we published a simple Captivate course and examined its file structure. In this part, we’ll take an in-depth look at the HTML generated by Captivate (using the SCORM 2004 publishing template) and clean it up as much as we can.
In this multi-part series, I will walk through the files Captivate outputs when publishing to SCORM 2004, pointing out the bad parts and suggesting alternatives when needed. At the end of the series, I will provide a fully-functional SCORM 2004 publishing template you can use with Captivate 5.5.
What a busy week. Flash is dead. Sort of, but not really. In case you haven’t heard, Adobe formally announced the discontinuation of Flash Player for mobile devices (“Flash to Focus on PC Browsing and Mobile Apps; Adobe to More Aggressively Contribute to HTML5“). Adobe employees struggled to come to grips with what has undoubtedly …
The pipwerks CaptivateController now includes a
My “Planets” example (How to Add Basic SCORM Code to a Flash Movie) has proven to be one of the most popular items on pipwerks.com. Unfortunately, it was designed as a quick example and had a bunch of flaws and shortcomings. It’s also about 3 years old and starting to show its age. Since people frequently contact me with questions — many of which were due to the flaws in the example — I decided to update the project.