A look at Captivate 3.0, part one
Here are my first impressions of Captivate 3’s improvements and new features.
Posts pertaining to e-learning development and the e-learning industry
Here are my first impressions of Captivate 3’s improvements and new features.
I just got Captivate 3, and eagerly installed it to see if any improvements have been made regarding JavaScript and Actionscript handling. Short answer: nope.
Captivate SWFs can communicate with the host HTML file via JavaScript, but the scripting options suffer from severe limitations imposed by the Captivate authoring environment.
I’ve been looking for ways to use JavaScript in Captivate. I’m a bit disappointed to report that JavaScript can only be used in very limited instances.
Captivate 2.0 doesn’t include the ability directly manipulate Actionscript. This has been problematic for people like myself who have Flash-based ‘players’ that load and unload both Captivate SWFs and Flash SWFs; we often need the Captivate SWF to perform some kind of action when it reaches its end.